State System
The logic that structures discovery, governance, and seasonal resets in Spacebar.
What It Is
- A State with Cycles, Seasons, Zones, and Portals.
- The growth of the State determines how the ecosystem evolves and how users progress.
Why It Matters
- Scalable world logic that controls growth
- Predictable progression while allowing constant expansion
- Governance interacts directly with the State
Roadmap (Subject to change based on community feedback)
Phase 1
- State Map, Zones, Portals
- 12 Cycles
- State expansion based on Key completion speed
- Vault introduced (unclaimed token collection)
Phase 2
- Continuous State tuning
- More content zones unlocked
Phase 3
- Continuous State tuning
- More content zones unlocked
Phase 4+
- State Vault governance moves to Key-holders
- Seasonal rules, content, and economy structures activated under $AIR